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Reference Manual
Videos
Quick Tips
52
Avastar-292
Simply Avastar
Newbie Page
Getting Help
40
Usermanual
5
First Steps
Preparation
Create
Adjust Shape
Export
Import
SL Shapes
9
Skinning&Weighting
Skinning Basics
Binding Meshes
About Bones
Inspect Weights
Edit Weights
Bone Inheritance
Topology
Export(Collada)
Final Remarks
Posing
Animation
Editing Joints
Rest&Bind Pose
21
Advanced
Animesh
Importing Rigs
9
Developer kits
4
Kit Creators
Intro for creators
Create Kit
The Rig Converter
Support
5
Kit Users
Intro for Kit Users
Manage Kits
Attach Mesh
Reuse Mesh
1
Tips&tricks
Gianni
Rigging Eyes
Avastar Hand Rig
Face Rig
Fitted Mesh
Fitted Physics
Tinies & Giants
Fixing Asymmetry
Rig a Creature
Bind a Creature
Cleanup your Rig
Install
Update
Preferences
Known Limitations
4
Troubleshooting
Install & Update
Export Errors
Tracebacks
SupportTickets
Changelogs
13
Workflows
5
Basic workflows
First Time Users
Attachments
Characters
Advanced
Expert
Clones
Attach
Fitted Mesh
Fit to Shape
Add Avastar
Load Shapes
Upload to SL
Bind Poses
9
Knowledge
1
Binding for experts
All about Rebinding
Avastar Bones
Fitted Mesh
The SL Skeleton
Slider Mapping
Joint Positions Basics
Welding Normals
Avastar&Workbench
Blender-2.8 Collada
53
Reference
4
Import/Export
Out: Collada
Out: Animation Exporter
In: SL Shape
In: SL Animation
44
N-Panel
41
Avastar
2
Workflows
Workflow Presets
Avastar Preferences
Shape Editor
Rig Display
Rig Config
Material Presets
3
Skinning
Binding
Unbind, Rebind
Freeze Shape
4
Weight Copy
From Bones
From Meshes
Empty Groups
Generic Face Maps
6
Fitting Panel
Sliders
Fitting Verts
Editing Verts
Physics
Fitting Tools
Fitting Presets
3
Posing Panel
Pose Mode
Edit Mode
Object Mode
Devkit Manager
14
Tool Box
12
Mesh tools
1
UV Tools
Rebake UV
3
Vertex Tools
Find doubles
Find Asymmetries
Snap to Mesh
8
Weight Tools
Mirror from Opposite Bone
Weld to Rigged
Add missing Mirror Groups
Clean Weightmaps
Weight Limit
Unweighted
Zero Weights
Weight Inspector
2
Armature Tools
Delete System Meshes
Walkcycle Generator
Mesh Inspector
2
Rig Inspector
2
Rig Update Tool
Update
Convert
Maintenance
2
Rigging
IK Controls
Bone Limits
1
Retarget
Motion Transfer
5
Properties
1
Render
Animation Exporter
2
Object
Face Expressions
1
Shape Panels
Avatar Shape IO
2
Data
Joint Position Maintenance
Mesh Display
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