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  • Reference
    • N-Panel
      • Avastar
        • The Fitting Panel
          • Sliders
          • Edit Mode
          • Edit Fitted Mesh
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        • Avatar Shape Editor
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        • Developerkit Manager
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          • Automatic from Bones
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        • Posing Panel
          • Object Mode
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    • Import/Export
      • Export Collada
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    • First Steps
      • Intro
      • Before you Start
      • Create
      • Adjust
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    • Properties Window
      • Render
        • Animation Export
      • Object
        • Face Expressions
        • Shape Panels
          • Avatar Shape IO
      • Data
        • Mesh Display
        • Joint Position Maintenance

Select Page

Face Rig

Reference Manual

Videos
Quick Tips
53Avastar-2
Simply Avastar
Newbie Page
Getting Help
41Usermanual
5First Steps
Preparation
Create
Adjust Shape
Export
Import
SL Shapes
9Skinning&Weighting
Skinning Basics
Binding Meshes
About Bones
Inspect Weights
Edit Weights
Bone Inheritance
Topology
Export(Collada)
Final Remarks
Posing
Animation
Editing Joints
Rest&Bind Pose
22Advanced
Animesh
Importing Rigs
10Developer kits
4Kit Creators
Intro for creators
Create Kit
The Rig Converter
Support
6Kit Users
Intro for Kit Users
Manage Kits
Attach Mesh
Reuse Mesh
2Tips&tricks
Maitreya
Gianni
Rigging Eyes
Avastar Hand Rig
Face Rig
Fitted Mesh
Fitted Physics
Tinies & Giants
Fixing Asymmetry
Rig a Creature
Bind a Creature
Cleanup your Rig
Install
Update
Preferences
Known Limitations
4Troubleshooting
Install & Update
Export Errors
Tracebacks
SupportTickets
Changelogs
13Workflows
5Basic workflows
First Time Users
Attachments
Characters
Advanced
Expert
Clones
Attach
Fitted Mesh
Fit to Shape
Add Avastar
Load Shapes
Upload to SL
Bind Poses
10Knowledge
1Binding for experts
All about Rebinding
Skinning Basics
Avastar Bones
Fitted Mesh
The SL Skeleton
Slider Mapping
Joint Positions Basics
Welding Normals
Avastar&Workbench
Blender-2.8 Collada
55Reference
3Import/Export
Out: Collada
In: SL Shape
In: SL Animation
47N-Panel
44Avastar
2Workflows
Workflow Presets
Avastar Preferences
Shape Editor
Rig Display
Rig Config
Material Presets
3Skinning
Binding
Unbind, Rebind
Freeze Shape
4Weight Copy
From Bones
From Meshes
Empty Groups
Generic Face Maps
6The Fitting Panel
Sliders
Fitting Verts
Editing Verts
Physics
Fitting Tools
Fitting Presets
5Posing Panel
Pose Mode
Edit Mode
Object Mode
Bone Constraints
Rig Modify Tools
3Rig Inspector
Update
Convert
Copy
Devkit Manager
13Tool Box
11Mesh tools
1UV Tools
Rebake UV
3Vertex Tools
Find doubles
Find Asymmetries
Snap to Mesh
7Weight Tools
Weld to Rigged
Add missing Mirror Groups
Clean Weightmaps
Weight Limit
Unweighted
Zero Weights
Weight Count on Mesh
2Armature Tools
Delete System Meshes
Walkcycle Generator
Mesh Info
Maintenance
Armature Info
2Rigging
IK Controls
Bone Limits
1Retarget
Motion Transfer
5Properties Window
1Render
Animation Export
2Object
Face Expressions
1Shape Panels
Avatar Shape IO
2Data
Joint Position Maintenance
Mesh Display

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Jass Shop in SL
Purchase from Website:
Avastar Product Page

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