This page contains basic routines you may do in Avastar. Working through them will help you become familiar with Avastar.

Tip: When you are still learning...

We recommend that you always begin with creating a fresh new scene with File -> New. That way, if something goes wrong, you can restart blender and run through the routine as a test this time:

Tip: When something unexpected happens...

Restart the routine and note your steps. If you, indeed, get the same unexpected results, you may have found a bug. If you report this to us, and send us your test file, we can tackle the nasty creature and have a new, improved Avastar thanks to you!

Dictionary

LMB,RMB

Left Mouse Button, Right Mouse Button

SHIFT-Select

Press the SHIFT key while selecting parts (with the right mouse button)

Create a Basic Avastar

  • Add -> Avastar -> Basic – quad
  • Switch
    from Display in Solid Mode
    to Display in Look Dev Mode:
  • Open Object Properties
  • Open Avastar Materials panel
  • Select Female

The 3D ViewPort should now look similar to the image aside.

Create a Bento Avatar

  • Add -> Avastar -> Extended -> Quad
  • Open N Panel
  • Open Avastar -> Rig Display Panel
  • Disable Limit
  • Disable Face bone Display
  • Grab green bones and move Avastar into a Pose

… and change Hand pose

  • Open N Panel
  • Open Rig Display Panel
  • Disable Shape
  • Select the first green finger1 bones of a hand
  • On the keyboard: R x x  and then move the 3D cursor to open/close the hand
  • Press LMB(i) to finish the hand pose

Slider test

  • Add -> Avastar -> Extended -> Quad
  • Open N Panel
  • Open Avastar -> Appearance Panel
  • Change Body -> Height
  • Change Nose -> Size
  • Change Nose -> Width
  • Change Torso -> Arm Length
  • Change Head -> Size
  • Change Hand -> Size

 

  • Select the Section Changed
    to see something similar as displayed in the image aside:

Export a simple SL Clone

  • Add -> Avastar -> Extended – Quad
  • Optional:
    • Open N Panel
    • Open Avastar Tab
    • Open Rig Display Panel
    • Disable Face
    • Disable Shape
  • Edit -> Lock Object Modes (disable)
  • Select (and SHIFT Select)
    • the HeadMesh
    • the UpperBodyMesh
    • the LowerBodyMesh
  • File -> Export -> Collada (Avastar)(.dae)

Create a single Mesh SL Clone

  • Create a Bento Avatar (you can omit the posing, see above)
  • Open Object Properties
  • Open Avastar Materials panel
  • Select Custom (materials with grid texture)
  • Optional (verify materials):
    • Switch …
      from Display in Solid mode
      to Display in Dev Lock mode
  • Select (and SHIFT Select)
    • the HeadMesh
    • the UpperBodyMesh
    • the LowerBodyMesh

  • Open the Avastar tool Box
  • Search the Shape tools Section
  • Set
    • Original: Delete
    • Enable Join Parts
    • Enable Weld Parts
  • Freeze Selected