The Avastar Properties Panel

The Avastar Function Tab contains most of the additions provided by our Addon. You need to be familiar with the various pannels offered here.

Section sub pages

Workflows

The Avastar Workflows Panel Avastar-2 comes with a huge amount of functionality and options. This can be very overwhelming for beginners and occasional Users. So we have added a settings panel from where you can make the Avastar panels less cluttered for newbies and occasional users while the advanc...
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Appearance Sliders

Appearance Sliders...

Rig Display

Rig Display Panel...
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Rig Config Panel

Rig Config Panel Bone Deform Settings Not all bones take direct influence on the mesh. In fact by default only the 26 SL Base Bones of the Avastar Rig are directly used as Deforming bones for (classic) skeletal Mesh animation. If you want to use only the SL Deform bones (the default setting) then yo...

Material Presets

Material Presets...
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Skinning

Skinning (introduction) After you have modeled your mesh (Character or Attachment) the next step towards animating your work is Skinning the Mesh This is basically done in 2 Steps: Binding: Attach the mesh to a rig Weighting: Define the mesh weight maps Avastar’s Skinning Panel provides a conv...

Rig Converter

Rig Converter & Update Tool The Rig Converter is used for upgrading the rig to a newer version or for switching a rig from Classic to Bento. However this tool is mostly used for keeping your Rigs up to date. The tool is located in the Rig Converter Panel. It shows up when you active […]...

Developerkit Manager

Below you find a brief overview for how to use this tool. You find the Developer kit Manager in the Avastar Tool Shelf in its own Tool Panel. (The image has a wrong name, please apologize). Avastar ships with the Avamesh development kit. So on a fresh installation of Avastar you will only see one [&...

Weight Copy

Weight Copy Th Weight Copy panel is only available for Custom meshes that are already bound to an Avastar Armature. This panel is used to create additional weights or replace existing weights for your meshes. The weight Copy panel is admittedly complex. However it is still well organized and once yo...

Fitting Panel

The Fitting Panel The original SL Rig contains a set of special bones (Collision Volumes, also named Fitted Mesh Bones) which can be used to add more flexibility to Mesh attachment shaping in combination with the Shape Sliders. The rig is organized in pairs of bones which we will name fitting pairs ...