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Reference Manual
Videos
Quick Tips
53
Avastar-2
Simply Avastar
Newbie Page
Getting Help
41
Usermanual
5
First Steps
Preparation
Create
Adjust Shape
Export
Import
SL Shapes
9
Skinning&Weighting
Skinning Basics
Binding Meshes
About Bones
Inspect Weights
Edit Weights
Bone Inheritance
Topology
Export(Collada)
Final Remarks
Posing
Animation
Editing Joints
Rest&Bind Pose
22
Advanced
Animesh
Importing Rigs
10
Developer kits
4
Kit Creators
Intro for creators
Create Kit
The Rig Converter
Support
6
Kit Users
Intro for Kit Users
Manage Kits
Attach Mesh
Reuse Mesh
2
Tips&tricks
Maitreya
Gianni
Rigging Eyes
Avastar Hand Rig
Face Rig
Fitted Mesh
Fitted Physics
Tinies & Giants
Fixing Asymmetry
Rig a Creature
Bind a Creature
Cleanup your Rig
Install
Update
Preferences
Known Limitations
4
Troubleshooting
Install & Update
Export Errors
Tracebacks
SupportTickets
Changelogs
13
Workflows
5
Basic workflows
First Time Users
Attachments
Characters
Advanced
Expert
Clones
Attach
Fitted Mesh
Fit to Shape
Add Avastar
Load Shapes
Upload to SL
Bind Poses
10
Knowledge
1
Binding for experts
All about Rebinding
Skinning Basics
Avastar Bones
Fitted Mesh
The SL Skeleton
Slider Mapping
Joint Positions Basics
Welding Normals
Avastar&Workbench
Blender-2.8 Collada
55
Reference
3
Import/Export
Out: Collada
In: SL Shape
In: SL Animation
47
N-Panel
44
Avastar
2
Workflows
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Avastar Preferences
Shape Editor
Rig Display
Rig Config
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3
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Binding
Unbind, Rebind
Freeze Shape
4
Weight Copy
From Bones
From Meshes
Empty Groups
Generic Face Maps
6
The Fitting Panel
Sliders
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5
Posing Panel
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3
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Copy
Devkit Manager
13
Tool Box
11
Mesh tools
1
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Rebake UV
3
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Snap to Mesh
7
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Weld to Rigged
Add missing Mirror Groups
Clean Weightmaps
Weight Limit
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Zero Weights
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2
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2
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1
Retarget
Motion Transfer
5
Properties Window
1
Render
Animation Export
2
Object
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1
Shape Panels
Avatar Shape IO
2
Data
Joint Position Maintenance
Mesh Display
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